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Your Side Project Didn’t Fail — It Just Reached Reality

When I started my side project, everything felt smooth.
The code was clean. The architecture made sense. The README looked impressive.

Then I tried to actually use it.

That’s usually when the problems begin.

At first, it was small stuff.
A config I hard-coded “just for now.”
An API call that assumed perfect input.
A script that only worked on my machine (of course).

Nothing was technically broken.
But everything felt… optimistic.

The Demo Phase Is a Lie (and That’s Okay)

Most side projects live forever in what I call demo mode.

In demo mode:

  • You are the only user
  • You know exactly what the system expects
  • You never do “the wrong thing” by accident

Demo mode is forgiving. Reality isn’t.

The moment your project touches real usage—cron jobs, retries, edge cases, bad input, network hiccups—it stops being a project and starts becoming software.

That transition is brutal if you’re not expecting it.

The Real Problem Wasn’t the Code

At first, I blamed my implementation.

“I should refactor this.”
“I need better abstractions.”
“This would be fine if I rewrote it.”

Classic developer coping mechanisms.

But the deeper issue wasn’t code quality.
It was that I built everything assuming best-case behavior.

No guardrails.
No visibility.
No clear failure paths.

The system worked… until it didn’t. And when it didn’t, I had no idea why.

I’d Seen This Pattern Before

That’s when it clicked.

This wasn’t a side-project problem.
It was the same problem teams hit when prototypes turn into production systems.

Early systems are wired directly together because it’s fast.
Later, everyone wonders why things are fragile, opaque, and hard to reason about.

The fix is never “more clever code.”
It’s structure.

Reality Forces You to Add Boring Things

The moment your project grows up, you start needing boring things:

  • Explicit boundaries
  • Logging you can actually read
  • Fewer assumptions, more checks
  • Slightly slower paths that fail safely

None of this is exciting.
All of it is necessary.

This is the part tutorials skip because it doesn’t screenshot well.

What I Learned (The Hard Way)

Side projects don’t fail because they’re bad ideas.
They fail because we stop at the point where everything almost works.

That’s not laziness—it’s optimism.

But if you want to level up as a developer, the real learning starts when you push past the demo and ask:

  • What happens when this breaks?
  • How would I debug this at 2 a.m.?
  • What assumptions am I making that reality will absolutely violate?

Final Thought

If your side project feels fragile right now, that’s not a failure.

That’s reality knocking.

Open the door.
That’s where the good lessons are.

Top comments (20)

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richardpascoe profile image
Richard Pascoe • Edited

Said really rather well, Art and a true eye-opener for a developing developer such as myself!

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art_light profile image
Art light

Thanks.
If you need any help, feel free to contact me anytime.
It's always open.

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richardpascoe profile image
Richard Pascoe

Cheers, Art. To be honest, just the quality of content on DEV - such as your own - really helps but I will, of course, reach out!

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art_light profile image
Art light

Thank you so much—that truly means a lot coming from you. I’m really glad the content is helpful 🙌

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richardpascoe profile image
Richard Pascoe

You're too kind, Art. Yes, very helpful indeed!

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gnizdoapp profile image
Josef Smetanka

Very true. most “failed” side projects just hit real users and real constraints for the first time. That moment isn’t failure, it’s the shift from toy to product.

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art_light profile image
Art light

That stage is actually a huge milestone. Hitting real users means you’re building something that matters, and learning from real constraints is what turns a good idea into a real product.

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leob profile image
leob • Edited

You hit the nail on the head - it's about getting the little details right, not about getting something to work "more or less" ... look at this article I came across some time ago, I think it's very relevant to this discussion:

dev.to/thebitforge/the-architectur...

What the author advocates goes pretty far, it looks solid and rigorous but looks like a LOT of work - but I do think he has a point, and it's more or less the same point as the one you're trying to make - right?

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art_light profile image
Art light

Absolutely — you captured it perfectly. I really appreciate how thoughtfully you connected that article to the point here; the emphasis on precision and discipline may be demanding, but it’s exactly what separates solid engineering from “just working” solutions, and your perspective shows real maturity as a developer.

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leob profile image
leob

Thank you! Well I did definitely saw a "link" between the two articles - although I think that the approach as explained in the other article might be overkill for many (most?) projects/systems - but, for a "mission critical" production system, it might be the right approach ... anyway, I thought it was interestig, it struck me as pretty original, hadn't seen something like that before ... and your post emphasizes the same point!

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saqib_abdul_c9ca24457be3b profile image
Saqib Abdul

Excellent Post!! I really feel the same pain that you have discussed. I always thought I could make things better just by refactoring my code, but that wasn’t true. The answer was & always is that I need the boring stuff. All of it is necessary!!

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art_light profile image
Art light

👏 Your honesty about embracing the “boring stuff” shows real growth as a developer, and that mindset is exactly what leads to long-term improvement.

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ujja profile image
ujja

Can relate to it totally!

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art_light profile image
Art light

😎

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mohamed_karim_2dddebb42bd profile image
mohamed karim

Thank you for sharing

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art_light profile image
Art light

Thanks👌

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evanlausier profile image
Evan Lausier

Great post!! Thank you

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art_light profile image
Art light

Thanks for your attention!
👌

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shemith_mohanan_6361bb8a2 profile image
shemith mohanan

“Demo mode is forgiving. Reality isn’t.” That line nails it. The moment you try to use your own project like a stranger would, everything you assumed gets exposed.

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art_light profile image
Art light

Exactly—demo paths hide friction, but real usage stress-tests every assumption. Treating your own product like an external user is the fastest way to surface design and architecture blind spots.