This post is part of my daily learning journey in game design and game development.I’m sharing what I learn each day — the basics, the confusion, and the real progress.
On Day 5, I learned the fundamentals of color theory.
At first, it looked simple.
But very quickly, I realized how important colors are in game design — not just for looks, but for mood, clarity, and player experience.
Color theory mainly revolves around three core concepts:
🎨 Hue
Hue is the pure color itself — like red, blue, or yellow — without adding white, black, or gray.
🎨 Value
Value refers to the lightness or darkness of a color.
- Adding white creates a tint
- Adding black creates a shade
For example, if we take red as the hue and keep adding black, it becomes a darker red.
Repeating this eventually turns it almost black.
Adding white does the opposite and makes the color lighter.
🎨 Saturation
Saturation means how bright or dull a color appears.
When black and white are mixed, we get gray.
Adding gray to a color (like dark red) makes it look less vibrant and more dull.
🖌️ Polychromatic Colors & the Color Wheel
I also learned about polychromatic color usage using RGB combinations.
Using colors,
we can create:
- Primary colors
- Secondary colors
- Tertiary colors
The basic idea:
- Primary + Primary → Secondary
- Primary + Secondary → Tertiary
Using these combinations, we can build a color wheel, which helps in choosing colors intentionally instead of guessing.
🌡️ Color Relationships
After understanding the color wheel,
I explored different color relationships:
- Warm colors – Reds, oranges, yellows (energetic, intense)
- Cool colors – Blues, greens, purples (calm, relaxed)
- Complementary colors – Opposite colors on the wheel
- Split complementary – One color + two neighbors of its opposite
- Analogous colors – Colors next to each other
- Triadic colors – Three evenly spaced colors
- Tetradic colors – Two complementary color pairs
Using any one of these methods, we can color game props, environments, or UI in a more balanced and intentional way.
Today wasn’t about memorizing colors. It was about understanding why colors work, not just picking random ones.
That’s what I learned on Day 5.
Slow progress — but I’m building a strong foundation.
If you’re also learning game development, feel free to follow along.
See you on Day 6 🎮🚀
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