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Unity

A tag for the Unity game engine

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A Simple Way to Build a Top-Down Roguelike in Unity

A Simple Way to Build a Top-Down Roguelike in Unity

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2 min read
Solo Geliştirici Olarak "İnternetsiz" Mobil Kelime Oyunu Geliştirmek: Teknik Süreç

Solo Geliştirici Olarak "İnternetsiz" Mobil Kelime Oyunu Geliştirmek: Teknik Süreç

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2 min read
There Is No Perfect Game Engine — And That’s Okay

There Is No Perfect Game Engine — And That’s Okay

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2 min read
Game Dev Digest — Issue #316 - VFX Grass, Portals, C# Coding, and more

Game Dev Digest — Issue #316 - VFX Grass, Portals, C# Coding, and more

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7 min read
From Animation to Game Feel: My RPG Battle System Development Log

From Animation to Game Feel: My RPG Battle System Development Log

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4 min read
Automating Unity Builds for Meta Quest

Automating Unity Builds for Meta Quest

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7 min read
Game Dev Digest — Issue #315 - Debugging Shaders, Physics, and more

Game Dev Digest — Issue #315 - Debugging Shaders, Physics, and more

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7 min read
DevLog 20260122: Some Notes on MAUI, Unity, and Building "Map-Like" App Across Platforms

DevLog 20260122: Some Notes on MAUI, Unity, and Building "Map-Like" App Across Platforms

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4 min read
Jeringa: Custom C# Attributes for Easy Dependency Injection

Jeringa: Custom C# Attributes for Easy Dependency Injection

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4 min read
Standing Up Collision Check (Crouch Stand)

Standing Up Collision Check (Crouch Stand)

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1 min read
Automating Unity Builds to iOS, macOS, and visionOS

Automating Unity Builds to iOS, macOS, and visionOS

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7 min read
Game Dev Digest — Issue #314 - Design, Marketing, Game play and more

Game Dev Digest — Issue #314 - Design, Marketing, Game play and more

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9 min read
Hello from a Storytelling Tech Enthusiast! đź’ˇ

Hello from a Storytelling Tech Enthusiast! đź’ˇ

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2 min read
Game Dev Digest — Issue #313 - Procedural Generation and more

Game Dev Digest — Issue #313 - Procedural Generation and more

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6 min read
A Procedural Terrain Adventure in Unity pt.1

A Procedural Terrain Adventure in Unity pt.1

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3 min read
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